Is there no quick return to Draw mode when exiting vertice edit mode from tab key?!.Drawing a line will show a wider line before I release the mouse, then it pops to the intended line width.Depending on how close to the center of the 3d view is to 0,0,0 when navigating around, grease pencil wont register painting at all, or gets really slow and wont show the line until you release.Surface Offset does not allow negative, so the mesh is overlapping the Grease Pencil lines.I can change the Active Camera to an object but that makes “Fly Mode” the object itself which breaks the grid.I dont see a menu item within Blender to move my 3d View camera sans 3d Object camera to the center of an object or at least back to position 0,0,0.This happens if I cross over the line in camera view or out of as well. As seen in the side by side image the large blue pencil stroke uses the cameras 3D object as a surface and lands the line on its origin and or the little triangle indicator.Without a baked image for the grid you can only begin a drawing on the wiremesh, it wont register a surface otherwise.In practice I can omit the modifiers and stick to one sphere and get the same technical issues. The “Stroke Placement” is set to surface. This image shows high contrast for explainer purposes. I have used them in VR before but not in 2d/3d software.Įach sphere has a wires modifier on it for design of grid. I dont know the technical term for these off hand. In this image I have 3 UV Spheres aligned to show their poles to produce a spherical grid. Looking for a good way to set up the purpose with little to no bugbears of irritation from the behaviour of the 3d App. 2.8 performance was lackluster for Grease Pencil.ĭrawing Spherical illustrations using guides of UV Spheres wire frames to be baked out as an equirectangular image. Thanks to Daniel Lara and Matias Mendiola for providing the demonstration videos of this article.Using Blender 2.8.3 beta, previously was using 2.8 newest. Let’s review some of these new features and changes we have been working on. Sometimes the changes were simple modifications of default values but other times the changes were bigger like the multi frame editing falloff. Therefore the Hero open movie is a perfect way to improve grease pencil.ĭuring these weeks the Hero team has requested a lot of new features and adjustments to adapt grease pencil to the production workflow. Working in a real production is the best way to fine tune a software and find the real artistic requirements as well as to polish workflows. Lara is on production for several weeks already, working in a daily basis with the Grease Pencil branch. But this challenge makes more exciting to work in an area that can change how 2D animation will work in the future.Ĭhristmas is around the corner and the Hero open movie directed by Daniel M. Grease pencil has something very special, because you need to keep the feeling of a 2D animation inside a 3D environment, integrating these two worlds smoothly. Since then, I have done more than 1,100 commits for grease pencil as a volunteer and I think it’s time to write my first blog entry. Spring 2016, I was playing around with Blender 2.77 grease pencil when I noticed a bug in the stroke filling, so I decided try to fix it and contribute to the Blender project. Antonio Vazquez shares a detailed overview of the recent work on Grease Pencil.
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